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Shepherd Sports Adult 5-on-5 Basketball Rules


~CIF rules will govern all play with some exceptions~

Section 1: Eligibility

~ Players must be 18 years or older to participate.
~ Players will not be able to participate until they have signed and completed the registration process.
~ Players may only be listed on one team roster per division.
~ A team’s roster can have no more than 10 players listed for a season and must have a minimum of 7.
~ To be eligible for the team’s final roster, a player must participate in at least one of their team’s first two games.
~ After the second game, all rosters are considered final. Any player who did not participate or go through the registration process within the first two games will be considered ineligible.
~ Any un-registered player playing on a team after their teams second game will result a forfeit on the standings.
~ Players must be listed on roster and have played in at least three games during the regular season to be eligible for play-offs.

Section 2: Player Conduct

~ All captains, players, and spectators are expected to conduct themselves in a manner that glorifies God. Any conduct deemed inappropriate by the officials, league coordinators, or the Sports Pastor will result in disciplinary action.
~ All swearing will result in an automatic technical foul.
~ If a player receives two technical fouls within the same game he/she will be disqualified from the remainder of that current game AND the following game.
~ A player’s third conduct related technical foul in one season will result in disqualification for the remainder of the season.
~ The Sports Pastor and League Coordinators will have the ultimate decision on all conduct related issues.

Section 3: Starting the Game

~ All game fees must be paid BEFORE the start of each game. If fees are not paid before the game, that team will play in forfeit and will receive a fine that must be paid before the next scheduled game.
~ All players must have a Shepherd Sports Jersey. 2 points will be given to the other team for every missing jersey.
~ Warm up time before the game is not guaranteed.
~ Teams will be given a grace period of 10 minutes after the official start time to begin the game. After 10 minutes, the clock will start running at the discretion of the referee.
~ Home team is responsible for opening prayer and will wear the white jersey. Visiting team is responsible for closing prayer.

~ ANTI-FORFEIT RULES & SUB PLAYERS:

* A team must have at least four players to begin a game and at least three active players from their official roster to be considered a legal game. If a team does not have five players, that team can pick up player/s from another team within the same division.
* If a team does not have enough players to start a game, (3 active players) then that team can pick up any players in the gym who are currently registered in a Shepherd league. The captain of the team needing to pick up players must present the substitute player/s for approval to the opposing captain. The opposing captain has the option of vetoing any players not on the official roster. If a team has only three players, the opposing captain has to let that team pick up at least one additional player. If the team in need has four players, then theopposing captain has the right to refuse any additional players not on the official roster. Therefore, the team in need must play with four inorder to be considered a legitimate game.
~ No players outside the current Shepherd leagues are allowed to play at any time.
~ Any team that forfeits a game will automatically be placed down one seed for playoff seeding. Game fee plus fines will also be placed for forfeits. If the fine has not been paid prior to the next scheduled game, that team will be removed from the schedule moving forward.

Section 4: Playing the Game

~ All games will consist of two 20-minute halves.
~ Games will be played with a running clock except during the final two minutes of a game when the score differential is nine points or less, the clock will stop during all dead balls. Once the score differential becomes 10 or more, the clock will continue to run.
~ Each team is allowed 3 time-outs per game. Only 2 of the time-outs carry over to the second half.
~ Teams will shoot “1-and-1” bonus on the 7th team foul. 2 shots (double bonus) will be awarded on the 10th team foul and beyond.
~ If the score is tied at the end of regulation, overtime will consist of a one 3-minute overtime period with one time out allowed for each
team. If the score remains tied after the first overtime period, a second overtime will be a 1-minute period with no time outs. Games will continue with 1-minute overtime periods until there is a winner. For all overtime periods, there will be a running clock.
~ If a team only has five players and a player receives his fifth foul, that player is considered fouled out and the team must play with 4. If a player fouls out that would result in the team having less than 4 players, that player may stay on the court. No more than four players can play if a fouled-out player is playing. If an already fouled-out player fouls again, it is treated like a technical foul. The opposing team would get 2 shots and the ball. This type of technical would be considered a non-conduct related technical foul.
~ Tie Breaker for Play-offs: The first tiebreaker for playoff seeding will be head-to-head record. If the head-to-head record does not break the tie, then a point differential system between the teams involved will be used. A point differential from the head-to-head games involving the tied teams will be tallied and the team with the biggest win margin between all teams will get the highest seed followed by any remaining teams. A team that has a forfeit loss will always move down first.

Section 5: Miscellaneous

~ Children under the age of ten must be accompanied by a non-playing adult.
~ No other balls should be dribbled while a game is in play.

To view the Men's Basketball rules and regulations as a print-friendly PDF, click Here!


Shepherd Sports Adult Basketball 4-on-4 Rules

Section 1: Eligibility
~ Players may only be listed on one team roster per league and or night of play.
~ Players who play in multiple leagues may not skip a whole level of play.
For example, a player can play in a B & C league, but can’t play in a A & C league.
~ A team’s roster can have no more than 8 players listed for a season and must have a minimum of 5.
~ To be considered on the official roster a player must participate in one of the team’s first three games.
~ After the third game all rosters are considered final. Any player who did not participate within the first three games is considered ineligible. Unless granted approval by league officials.
~ Players must be listed on roster and have played in at least 2 total games to be eligible for play-offs.
~ Players will not be able to participate until they have signed a waiver and team has paid league fees.
~ Players must be 18 years or older.

Section 2: Player Conduct
~ All captains, players, and spectators are expected to conduct themselves in a manner that glorifies God. Any Conduct deemed inappropriate by the Officials or League Coordinator/Staff will result in disciplinary action.
~ All swearing will result in an automatic technical foul.
~ Disciplinary action will be carried out as follows: If a player receives a second technical foul with in the same game he will be disqualified from that current game plus the following game. A player’s third conduct related technical foul in one season will result in dis-qualification for the remainder of the season.
~ The Sports Pastor and League Coordinator/s will have the ultimate decision on all conduct related issues.

Section 3: Starting the Game
~ All players must have a current Shepherd Sports Jersey.
~ Teams have till 10 minutes after the official start time to start the game. After the 10 minutes the ref has the option to start the clock.
~ Home team is responsible for opening prayer. Visiting team is responsible for closing prayer.
~ Home team will always wear white.
ANTI-FORFEIT RULES & SUB PLAYERS:
   * A team must have no less than three players from there official roster to be considered a legal game. If a team does not have four players then that team can pick up players from another team. If a team brings on a sub player, that team is then limited to four players max for that game. If players from your roster show up late then you must drop the sub and play with the players from your roster.
  * If a team does not have enough players to start a game then that team can pick up players within the gym who are currently registered in a Shepherd basketball league. The opposing captain has the option of vetoing any player. If the team in need has three players then the opposing captain has the right to refuse any player. Therefore, the team in need has to play with three.
~ No players outside the Shepherd leagues are allowed to play at anytime.
~ Need at least three players from the guidelines above to start a game.

Section 4: Playing the Game
~ CIF rules will govern all play with some exceptions
~ All games will consist of four 10 min quarters.
~ Games will be played with a running clock. *Except anytime during the final two minutes of a game when the score differential is ten points or less, the clock will stop during a dead ball. Once the score differential becomes greater than ten points, the clock will resume as a running clock. So on and so forth during the final two minutes of the 4th quarter.
~ Each team is allowed two 45-second time-outs for the entire game.
~ Halftime will be two minutes long.
~ If the score is tied at the end of regulation, overtime will consist of one 2-minute period with no time outs allowed for either team. The second overtime will be a 1-minute period with no time outs. The games will continue with the 1-minute overtime until there is a winner.
~ Rules in effect for overtime are same as final 2 min of regulation.
Section 5: 4 on 4 Rules
FOULS:
~ Shooting fouls are an automatic 2(3) points.
~ Team fouls 1 through 4 (Non shooting) will result in the ball being taken out from half court.
~ The 5th team foul (non-shooting) in any quarter will be considered the bonus and that player will be rewarded one free throw worth (2) points. (A miss = no points)
~ Personal fouls are not kept. Only team fouls. A player cannot foul out of game.
~ An “And 1” foul any time before the last two minutes of a ten-point game results in an automatic 3-point play…or a 4-point play if the player is fouled in the act of shooting a three-pointer. (No free throws)
~ Technical fouls are an automatic 2 points and the ball. (No free throws)
FINAL 2 MIN:
~ Shooting fouls are an automatic 2(3) points until the last 2 minutes of the fourth quarter in a game with a ten-point spread or less.
~ In the last 2 minutes of the 4th Quarter with the score of ten points or less, shooting fouls will result in one free throw that will be worth (2/3) points. (A miss = no points)
~ An “And 1” foul in the final two minutes of a ten-point game will result in (2/3) points and one free throw…worth just one point.
REFOREES:
~ There will only be one ref per game. Keeping in mind the objective of this league is to score lots of points and keep the fouling to a minimum.
LEAGUE PLAY:
~ All leagues will play on the side courts.
~ There will be no more than four teams within any one division.
~ First half division champions will be determined by the best win/loss record of the first half games.
~ Second half division champions will be determined by the best win/ loss record of the second half games.
~ Tie Breaker for Play-offs seeding:
* Tie Breakers will first be broken by the head-to-head match-up. If there is a tie between two or more teams then the head-to-head match-up would always be considered first. If a head-to-head tie breaker does not break the tie, then a point spread system between the teams involved in the tie will be used. A point spread from those games involving the tied teams will be taken and the team with the biggest winning/point margin between all teams will get the highest seed and so on down the line.
MISCELLANIOUS:
~ Children under the age of ten must be accompanied by a non-playing adult.
~ No other balls should be dribbled while a game is in play.
To view the Men's 4-on-4 Basketball rules and regulations as a print-friendly PDF, click Here!


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